Last Updated: 7/04/08
1: Comments (Updated)
2: Legal Junk (Please Read)
a. Terran Campaign (Updated)
b. Zerg Campaign
c. Protoss Campaign
d. ProtossX Campaign
e. TerranX Campaign
f. ZergX Campaign
.Welcome to my Walkthrough! This Walkthrough was done to help people through this very difficult game.
.I haven't been working on this Walkthrough for quite a while but I finally got RR installed in my room, the walkthrough is alive again!
.Well five years after the above comment the walkthrough is truely alive. I am again working on the walkthrough.
.I am also going to make this both StarCraft Walkthrough for the PC and N64.
.I'll try to do a level every two days and that should get this done before the year ends! I will make the SC2 walkthrough alot faster.:^)
1: This F.A.Q. is provided free of charge. Meaning, selling, renting, or any form of profitable use of this F.A.Q. is immoral and illegal.
2: This F.A.Q. is not Copyright, therefore, any information from this F.A.Q. may be placed freely on your personal web sites without any hassles. All I ask is that you give credit to the creators names.
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5: THANK YOU FOR FOLLOWING THESE BORING RULES.
I will put a # as each objective is completed
If an objective is in ( ) it's either optional or you get it later.
Save very often. ‘Tho some times I will give suggestions on when to save.
I'm not going to write a walkthrough for the Boot camp and Officer Training levels because they’re a tutorial and you should be able to do them your self.
.Build A Barracks
.Train Additional Marines
.(Raynor Must Survive)
First select all of your men and move them down the road. When you reach where the road stops go down and you find Raynor1. New objective. Now send your Marines and Raynor down where you'll find your first two Zerglings. Kill them. Send your team down to the base and get your S.C.V.s to harvest the minerals. After 150 Minerals are collected build a Barracks2 then train 5 more Marines34. Mission Complete!
.Eradicate The Alien Infestation
.Raynor Must Survive
First build 10 S.C.V.s After they are built build 4 more but don’t let them harvest. Send in Raynor and his boys to go up a little to the right you'll find 3 Zerglings. Kill 'Um. After that send Raynor and his boys back to your base and get Raynor repaired. Now get one of the 4 S.C.V.s to build a Refinery on the Vespine Geyser which is up a little bit. When he's done send the other 3 S.C.V.s to the Refinery so they'll mine it. Now build a Engineering Bay. Upgrade your weapons. While it's upgrading build a Supply Depot and then 6 more Marines. Wait until the Upgrade is done then do your Armor Upgrade. When it's done send your troops up and kill those Zerglings and Creep Colony. Keep going up until you get to the Command Center. Touch it. Get your S.C.V.s, they should be done with the minerals, and tell them to mine the minerals at the new base. Send all your Marines and Firebats to the right of the new base. Then go down and KILL ALL! Send them down then to the right to kill the Hydralisks and Zerglings then go up. Kill all who oppose then kill the Creep Colonies. Then go up and destroy that Infested HQ send Jim to help12. Mission Complete!
.Survive for 30 minutes
.(Destroy the Zerg Hatchery)
This is a fun mission! First get 4 marines in each bunker. Then build 15 S.C.V.s 10 for mining 4 to collect Vespine gas and 1 for a builder. Get the builder to repair any damage then build more Bunkers where the first Bunkers were going upwards fitting as many as you can on both sides. Fill each Bunker with 4 Marines and the last to you build put 3 Marines 1 Firebat. Be sure to add a couple of Missile Turrets to. Before that build a Comsat. During your building of any thing try to do upgrades here is the order Weapon, U2378 Shells (in Academy), Armor. Build Supply Depots as needed. Put 3 Marines at each side of the minerals. Never go across to the other Island unless you have experience because their’s is a big Zerg base there and they will over run you. But for the more experienced just destroy a building for the objective for destroying their Hatchery to appear. Just send 2 waves of 18 Marines (may only take one) to kill there Hatchery12. Back to the Survive for 30 minutes, use your Comsat to search unexplored areas of the map. Keep building those Bunkers and repairing damage until it has 1:30 left then a wave of Zerg will attack either the left or right but you’ll have enough Bunkers and Missile Turrets to hold them at bay or even destroy them1. Mission Complete!
4.The Jacobs Instillation
.Retrieve data discs from the Confederate network
.Raynor must survive
First send up your men. To the right will be a Missile Trap on the wall then go back down and go to your left and kill everyone there. Go back up and take the right where the Missile Trap was. Kill the Civilian and keep going 'till you reach the Beacon and send a couple of marines and Raynor in to the Beacon. Move up on the screen and you’ll see where they teleported to. Touch the other Beacon then kill everyone then go back to the other Beacon and teleport to the rest of your men. Look at the map areas that have been shown to you. Then go down until you reach where the Missile Trap was. Don't go through the two doors yet go to the left of the two doors. Eventually you'll reach a door, go through it. Kill, Kill, Kill! Go to the right and kill some more. Then up the stares and up to the left is a Floor Trap go up and through the door to the right and kill the Marine and keep going right . If you chose to kill more don't worry you wont die go down and keep going down and kill all. Then go back up and then go to the right. Then go down through the door and kill everybody. And hit the Beacon to deactivate some Floor Traps. Go up and touch the Beacon if you want to fight some Zerg. You will probably kill them all before they can even hurt you. Just go up into the prison cell. A lot of animals will be everywhere but they can't hurt you. Go down then to the right and follow the path and kill everyone you come across. Once you get down the stares open up the doors downwards and kill all the Vultures and other enemies. Go up and there will be a Missile Trap where the stars are. Go up the stairs kill everyone and get everybody into the Beacon. To the right on your map you’ll see where they teleported to. Go down and you’ll reach Missile Traps on the floor. Go through the door and you’ll reach some Marines kill them. Go down destroy the Missiles Trap on the floor. Go down through the door and KILL ALL!!!!!! Then get Raynor to touch the Beacon1. Mission Complete!
.Bring Kerrigan to the Antigan Command Center.
.Defend the Antigan rebels.Raynor and Kerrigan must survive
.(Destroy the Confederate base)
This Mission takes PATIENCE! Take your Marines and Jim (I'll refer to them as Jim and his boys) down and you'll meet Kerrigan. You'll talk to her and then she'll show you what she scouted. Send everyone down and you'll meet a Marine, kill him. Destroy all the Missile Turrets. Now go to your right and a Vulture will be there, kill it. Now go up and kill the Wraith you'll meet. Go left until you see the Missile Turret kill it and then retreat. Cloak kerrigan and tell her to destroy all the Bunkers. Be patient It'll take a while. If she runs out of energy just send her back to Raynor and the boys 'till she has enough energy then send her back 'till everything is destroyed. Now send Kerrigan to the Beacon and Jim and the boys to the right of the Command Center. Kerrigan will kill the Confederate officer and then that'll become your base1. Fill all the Bunkers with marines from the one you get near the Command Center and some of Jim's boys. Send the S.C.V.s to the minerals and build 4 more. Lift off both Factories and send one to the Barracks near the bottom of your base, and the other Mac. Shop it a little below where it was it was lifted off parallel to the Starport. Control Tower the Starport right where it is. Send Jim and the rest of his men to the starport. Build more S.C.V.s until you have 15. Send four of the S.C.V.s to the Refinery. Put the Bunkers near the starport where it is just narrow enough to fit two Bunkers one above the other. Build a Engineering Bay then build a Missile Turret behind each Bunker near the Starport. Build 2 more Supply Depots. Use another S.C.V. to build everything that I listed and will list. Now research Weapons and Cloaking for the Wraiths. Build a Academy. Repair your buildings now. When the Academy is done research UZ38-Shells. Send the other S.C.V.s you had helping you back to the mineral fields. Build a Comsat. Down where your Bunkers at the bottom of you base build Missile Turrets behind them. Then tell the S.C.V. to build 2 Bunkers to the right of the other mineral field and put them AT THE EDGE! FILL THE oftlineBUNKERS WITH MARINES RIGHT AWAY! Then use the Comsat to Scan the bottom left, go all the way to the bottom left corner of the map, then in the middle of the screen Scan. From there use the Comsat to scan the rest of the base. Build a Dropship. Build 36 Wraiths, building Supply Depots as needed. Then use our scanner to Scan the bottom left of the map, go to the bottom right of the map and Scan the in the middle of the screen. You'll see a couple of minerals Scan them, then the rest of them, then the bridge, then the Command Center. Repair buildings as necessary and also when you resources are collected, lift off your Command Center and land it where the other mineral field is. When your Wraiths are built send 18 of them, Cloaked, to destroy all the Missile Turrets. then send the other 18, Cloaked, to destroy the confederate base23. Mission Complete!
.Protect Battle Cruiser Norad II
.Bring Raynor and two Dropships to Norad II
Send everyone to the left to attack the Zerg. Send the 2 S.C.V.s to the left of the map and touch
the command center. Send one S.C.V. to repair the Engineering Bay until it is in the yellow zone.
Send the other S.C.V. to the mineral field. Build 1 S.C.V. send the other S.C.V. to the mineral field. Go to the right of your map and you’ll see the Norad II and two Bunkers and three goliaths. Put everyone in the Bunkers including the S.C.V.s. Go back two your base FILL all the Bunkers with Marines you already have except the one at the bottom of your base, FILL it with the Firebat. Put Jim next to the Goliath and send a S.C.V. to repair him then send the S.C.V. back to the mineral field. Build S.C.V.s until you have 15 (use one to build a Refinery, 3 more to also mine Vespine Gas, and 1 to build/repair and the rest to mine minerals). From now on repair Bunkers as needed. Build two more Marines so all the Bunkers, except for the one with the Firebat, are filled. Move Raynor and the Goliath to the Command Center and build a Bunker where they were and FILL that bunker with marines. From now on repair all buildings as necessary (and units ESPECIALLY the Goliaths at the Norad II). Unload the Firebat and tell him to move to Raynor. Now FILL the bunker with Marines. Build an Academy. Upgrade your Weapons, when your Academy is done upgrade your shells. Then make a Comsat. Scan whatever you want to scan. Build a Factory. Mac. Shop it. Build a Starport. Build a Armory. Control Tower your Starport. Upgrade your ship armor. Upgrade you vehicle armor, and attack. Build 2 Dropships. Put Jim in one. Save your game. Lift off all your buildings. Send them all the way down ‘till they cant go down any more. Do the same with your 2 Dropships. Send all your buildings to the very right of the map. When they are attacked by Spore Colonies send your 2 Dropships to the right until you’re below the Norad II. Send them both up to the beacon12. Mission Complete!
7.The Trump Card
.Bring the Psi Emitter to the enemy base
.Kerrigan must survive
There are 2 ways to beat this level.
1. Go to settings and make the game speed as low as it could go. Send everyone, when I say everyone I mean EVERYONE, to Kerrigan and her crew. Put the people ruffly in this order from right to left. Marine and Vulture, Kerrigan, S.C.V. with the Psi Emitter, the rest of the S.C.V.s, some Marines and a Vulture, the rest is up to you. Tell them to go to the beacon using the move button NOT the B button. When you can see the Battle Cruiser tell Kerrigan to lockdown it. Tell the S.C.V.s to stay put and tell the people ahead and a little behind the S.C.V.s to move close to the Beacon with the B button. Tell the S.C.V.s and Kerrigan to stay put until the hind end of your troop comes. When you see the hind end move them to the Beacon and tell Kerrigan to lockdown the first Siege Tank you see. Whenever Kerrigan has low health Cloak her. If the S.C.V. carrying the emitter is blown up tell another S.C.V. to pick it up. When the S.C.V. with the emitter gets to the beacon12. Mission Complete!
2. Put the game speed to the slowest. Move Kerrigan and her crew to the base. Lift off the building where she was and land them in the base. Send all the Marines at the bottom of the map, where the Supply Depots are, and move them to the base. Build 4 S.C.V.s. Fill the Bunker with Marines. Return your game speed to regular (I like full speed but whatever you like put it there). When you land/build your building do it on the black ground only (except for the Supply Depots put them where the ones in your base are). The S.C.V. with the Psi Emitter will be your builder. Build more S.C.V.s until you have 15. Do the usual with them (the 15th S.C.V. will be a helper builder). Build 2 Bunkers at each bridge making the Bunkers parallel to each other. And a Missile Turret behind each Bunker. Fill each bunker with 4 Marines. Leave a space between each set of two Bunkers big enough for 2 Siege Tanks to get there and Siege. Upgrade your weapons while you build. Build Supply Depots as needed. Build an Academy. Mac. Shop your Factory. Control Tower your Starport. Upgrade your shells. Build an Armory. Research Siege. Make a Comsat. Upgrade your weapons to level 2. Build 6 Siege Tanks. Upgrade your vehicle weapons. Build a Dropship. Now have the Vultures go to where the enemy Siege Tank was and on the way the Vulture you will encounter 3 Marines. Try to kill them. You'll probably kill 1, 2 at the most. Now as your Tanks get built send Siege Tanks in-between the sets of 2 bunkers. Siege them when they get there. Scan the Beacon. Upgrade your weapons to level 3. Upgrade your vehicle armor. Build 5 Siege Tanks and 5 Goliaths. Scan a point from the second mineral field to the Beacon. Now you can scan wherever you please. Upgrade your vehicle weapons to 2. Place the S.C.V. with the Psi Emitter to Kerrigan. Your minerals should have run out by now. Take all the S.C.V.s except the one with the Psi Emitter and tell them to group up. You should have about 742 minerals. A little more or less depending on if you repaired or not. You should also have 9 Supply Depots built. When everything is built wait for your upgrade to finish. Start the level 2 vehicle armor upgrade. Get the Science Vessel to Defense Matrix the two Tanks/Goliaths in front and send them past the bridge and down till there all regrouped. Send the Siege Tanks strait up and send the Goliaths where you met the Marine before. When the Siege Tanks reach their destination Siege them. When the Siege Tank and the Marines are destroyed move all your men to the right of this area where it's just past the slope that let's you go to higher ground. Put all the Siege Tanks, but one, in front and Siege them. Then put the Goliaths in back and hold them. Bring your S.C.V.s to the new mineral field and tell a S.C.V. to build a command center. Tell another S.C.V. to build a Refinery. Tell another S.C.V. to repair the damaged Tanks and Goliaths. Tell another S.C.V. to go to the higher ground tell the other siege tank to do the same. Put the Siege Tank at the very top right and do not Siege him. Tell the S.C.V. to build a Missile Turret next to the Tank. When the Missile Turret is done Siege the Tank. Upgrade your vehicle weapons to level 3. Build 4 more S.C.V.s do the usual with all the S.C.V.s down there. Build 8 Marines and move them to the new base. Wait until you have at least 500 minerals. Now un-siege the Tanks that are near the Goliaths and move them up for a ways until your just past the wall. Build a Missile Turret where the wall will surround it behind and above. Build another one parallel down to where the wall wont let you go further. Build a Bunker in front of each Missile Turret. Fill each Bunker with four marines. Move the Siege Tanks as needed. When you move them move them into the base. Place two Siege Tanks in-between the two Bunkers. Send all the Goliaths and the Siege Tanks that aren’t sieged to the base near the Factory. Build enough Goliaths and Siege Tanks that you have 9 of each. Make the science vessel Follow the vehicle in the second to front. Use the Dropship to move them past the latest bunker you've built. Move every body foward little by little sieging the tanks making sure the Science Vessel is there and having the Goliaths scattered about the Tanks and hold them. Keep inching your way forward until you get to the Beacon. Put the S.C.V. with the emitter in the Dropship. And unload it at the beacon12. Mission complete!
8.The Big Push
.Eliminate the Confederate forces
.Duke must survive
First off load up the Dropships and then move all buildings North West until you reach a area full of Add-ons! There put all buildings at their own add on area. Then hotkey Duke and the three Wraiths. Now unload the Dropships and put Duke, the Wraiths, and the 4 Marines, and the Ghosts just below the entrance. Start mining the left mineral clump. You can put the Dropships behind the Science Facility, and put the Barracks between the Nuclear Silo and the Factory. Tell one S.C.V. to build a Bunker as far below the Vespine Geyser as possible and tell another S.C.V. to build another Depot right above that one. When the S.C.V.s are done with the Depot then send them to the fields again and then build 3 S.C.V.s. Send them to the fields also. Keep building S.C.V.s until you get to 12 S.C.V.s mining. Your men under the entrance will defend the base for the time being. SAVE OFTEN! When a Wraith comes to attack you reload the save before the attack and then use hotkey to stop the Wraiths before they cause any damage. Now when you have 12 S.C.V.s make 6 more S.C.V.s and tell one of them to make Refinery and send the six to the Geyser. Now build one more S.C.V. Make him build a Bunker on each side of the entrance ramp and while they are being built make two more Marines. When they are done put 3 Marines in each Bunker and 1 Ghost in each. Research Siege. When the Bunkers are done make another Depot with the S.C.V. that just built the Bunkers. Make all the Depots in the future near the two that were first built. Build 2 Tanks when the Depot is finished. Tell the S.C.V. to make a Academy below the Covert Ops. While that is being built research Ghost Ocular Implants. When the Academy is finished research U-238 shells. Tell the S.C.V. to build two Engineering Bays and 2 Armories. Then build a Missile Turret SE of each Bunker. While the S.C.V. is building these things do these things: Put the Tanks in-between the Bunkers and Siege them. Build an Science Vessel. When finished put the Vessel near the entrance just enough so you can see a lot of the high ground so your Tanks can kill enemies before the come in range. When the S.C.V. is done with all you told him to do tell him to build a Turret at each mineral clump so if a Wraith comes it's Cloak wont do anything. Then tell him to build 4 Depots. ALWAYS REPAIR BEFORE BUILDING! When two Engineering Bays are done research armor and weapon. When the Armories are finished research vehicle armor and vehicle attack. As you can research ALL GHOST ABILITIES. When the S.C.V.s are done mining send them to the other mineral clump. Also research all Science Vessel ABILITIES. Keep upgrading the ground units until all weapons and armor are at two. Now make sure the S.C.V. is available for repair at all times. Now this will take some time but build 6 Tanks, and 6 Goliaths and hotkey Duke and his Wraiths at one and the Tanks and Goliaths at another and the Tanks at another and the Goliaths at another. And then make 2 Nukes (make Depots as needed). Create 1 Ghost. Every chance you get use Norad II's yamoto on ONLY Turret. Now use one Nuke and the few Bunkers on the left and the other on the ones on the right of brown’s entrance. When done send your Tanks and Goliaths use the Goliaths only to back up the Tanks let the Tanks in siege mode to do most of the work. Just inch foward until you get to the minerals of Brown's base. Then send Duke to the left of the old brown base where you will find a bunch of Turrets and a Starport. Kill them. Inch up to the NW most area of the map and take that area over and that is your new second base. Build an extra S.C.V. and tell it to build a Command Center right in the middle. While that is building upgrade ground unit and vehicle upgrades all to 3. When the S.C.V.s are done building move the S.C.V.S to the new base. Build 5 S.C.V.s and make one of them build a Refinery on the new Vespine Geyser. Build a Bunker in front of the two closest new mineral patches one to the front of each and put two Tanks between them and load them up with 3 Marines and 1 Ghost in each. Start upgrading the two air upgrades. Including air Reactor and air Cloak. Also build one Turret behind on of the Bunkers (if u did it the way I did it, it's the bottom one.) Create a Comsat on the new Command Center. Keep upgrading until you have everything but Stimp and Vulture upgrades. Scan as much as you can. Create 12 Tanks and 12 Goliaths (you'll need more Depots keep building them in the same place). When everything is finished you inch foward into the Oj base until they die the Com Sweep is used for cloaked Wraiths. If a Battle Cruiser attack use the Goliaths. Honest they are for air units and any unit too close to a tanks. Oj has a Starport at the to right area and its mineral area can be destroyed if you just stay on the high ground. To get to the Starport you have to go through the high ground. When they are destroyed (which will be extremely easy) you win.12 Mission complete!
.Destroy the Protoss force
.All Zerg buildings must survive
.Kerrigan must survive.
Okay this one seems as if it would pose HUGE threat since you start off next to the Zerg base which you can't kill. But once you set up the defense I'll show you, they'll be no matter. Okay right of lift off your Command Center and land it nearest to the minerals as you can get. Send you S.C.V.s to mine and build five more. Hot key the four Marines and move them near the Vespine Geyser. Take the two S.C.V.s and tell them to mine minarals. Tell Kerrigan and the two marines she’s with to go down right next to the barracks. Build five S.C.V.s. Continue to build more S.C.V.s untill you have twelve. The men you already have wil be able to defend your base for a while. You can expect some small Zerg attacks and maybe, but probably not, a zealot attack. After you have twelve S.C.V.s build five more. Take the first one and tell him to build a bunker on the right side of the top right ramp leading from the Zerg base to yours. Continue building bunkers on the left and right side of each ramp. Produce enough marines to fill each bunker. While your S.C.V. is doing that take another S.C.V and tell him to build you a Eingneering Bay. And tell another to build a Refinery. Build five more S.C.V.s. To do this you’ll need to build about three more Supply Depos. Tell the five S.C.V.s you built to mine the geyeser. After you have the bunkers built and filled build a turrent behind each bunker if you can. Lift off your Factory and Mac Shop it near the right of your barracks on the white plating. Making sure to leave enough room between them that seige tanks can drive by. Once you have bunkers set up move your vultures down by the bridge. Reaserch Seige Tech. and your first Infintry Weapon upgrade. You’ll notice that the set up that you have put for the defence of the Zerg are also get rid of the pesky Queen threat. Build a bunker on each side of the bridge to thesoutheast of your base and build a Starport, and academy. Build four seige tanks. And two more Supply Depos. Build turrents behind the bunkers you just built. Fill each bunker up with three marines. Controll tower the Starport. Build a Sceinece Facility. By now you shoulud enocunter a lone zealot or something close to that. They usually come across the bridge. Covert ops the Science Facitlity and build another, when it’s done build a Physics Lab on it. Uprade your infintry weapons again. Build two armorys. Move the two vultures to the bottom entreance of your base. Put two seige tanks between the two bunkers near the bridge. Seige them. Build four Ghosts. Put one in each bunker next to the bridge leaving you two left. Bring your two vultures and two tanks to the bottom enterance of your base and folow it until you see the ramp that goes up to the Zerg base. Build a bunker on each side, a missle turret behind each bunker and put the two seige tanks between the bunkers and seige them. Fil the bunkers with 3 marines and 1 ghost. Then bring the drop ship and place it near the bunkers so it can see above the ramp so the tanks can take out incoming units. Congradulatiosn the Zerg are no longer a threat! . . . for now. Upgrade your vehicle weapons and your air weapons. Build another supply Depo. Upgrade U-238 Shells. Build one Science Vessel. Upgrade Ship Armor and Vehicle Armor, and infintry weapons. Bring the two vultures down to below the newest bunker you just built and you’ll se another geyeser. Build two bunkers, two turrents, and two tanks. Fill the bunkers with three marines and one ghost, and put the two tanks between the bunkers and seige them. Replace your drop whip with the vessel and put the dro pship back in your base. Build a Comand Center to the right of the Vespine Geyeser. When you’re out of minerals at your first base move all but four S.C.V.s down the new mineral patach at the bottom and build a Command Center there. Lift off yur old comand center and land it next to your old geyeser and have the four remaing S.C.V.s get the rest of the gas. Build a refinery on the new Vespine geyeser, and take four of your existign S.C.V.s and tell them to mine it. Now you may do some addons for your Command Centers. Put a nuke on the main base’s Command Center, and put scanners on the others. Build a couple more Supply Depos. You should be aroun 800minerals when you start harvesting your new reasources. Esentialy you spent your orginal resources on defence and half of your upgrades, your going to spend the new money on offence and the other half of the upgrades. Build another Starport. Upgrade ship weapons and vehilce weapons. Add a contorl tower to your new starport. Build two Batle Cruiers, one in each starport, and do botht he battle curiers’s upgrades. Upgrade all aspects of your science vessle two, and buid another one of those. Use your vultures and explore the left side of the map, I epxct them to die. Upgrade all aspects of your ghost. Build two more cruiesers. Build one ghost. Upgrade ship and vehicle plataing. By now the Zerg may throw you an Ultralisk or two, but the defence you built show kill them no problem, leave just a bit of repair. Build a nuke. Build some more deops, around five of them shoudl do well. Upgrade vehicle and ship weapons to level three. Hopefuly you’ve been scannign and have a good idea where the Protoss are. IF you havn’t let me enlighten you. Their on the top right, and the bottom right, with units scatttered in between. But their sparcely scattered. Build two more Battle Cruisers. Finsih off your vehilcle weapons and ship weapons upgrades. Continue building Batle Cruisers untill you have twelve. You should be real tight on money. Don’t worry all you need money for now is repair. While you wait for the cruisers let’s have some fun. Load your ghost into a drop ship and drop him in the top right with a vessel. Cloak him and tell him to nuke right below inbetween the robics bay and starport. Right before the nuke come, E.M.P . The area and that wil take out the buidlig’s sheilds so that hte nuke kills the buildings. This wil cause somne chaos, and wil put the Protoss’s Offense second priority to them. Hotkey the battlecruisers to one and the vessel to two. Tell the vessel to follow one of them and lets finish this level. Start at the top right and go clockwise killing all Protoss, use your yamotos on cannons and whatever else you like. You should be able to win no problem! Just for fun, when your S.C.V.s are done mingin minerals send all your S.C.V.s to the bottom right Protoss base and see how much damage they can do. Also the Protoss like sneaking in Probes to rebuild their destoryed bases so take your cruisers along the path the probes have to use. By the way the vessel is used to detect any cloaked crap. Tou can use it’s abilities too. During the attack time the Protoss will send their puny atacks to you bases to try to make you retreate and over compensate. Your defence s wil do fine Kil the last Protoss building and you’ll do fine. 123. Mission complete.
10.The Hammer FallsComing soon.
When you play multiplayer, here are the names that the computers have.
Brown - Omega Squadron
Blue - Mar Sara
Teal - Kel-Morian Combine
Orange - Delta Squadron
Purple - Antiga
Red - Elite Guard
White - Alpha Squadron
Yellow - Epsilon Squadron
Brown - Grendel Brood
Blue - Surtur Brood
Teal - Fenris Brood
Orange - Garm Brood
Purple - Jernugand Brood
Red - Tiamat Brood
White - Baelrog Brood
Yellow - Leviathan Brood
Brown - Venatir Tribe
Blue - Sargas Tribe
Teal - Akilas Tribe
Orange - Auriga Tribe
Purple - Furinax Tribe
Red - Ara Tribe
White - Shelak Tribe
Yellow - Velari Tribe
If there is a * at the end of a hint it can only be done on Brood War.
1: 14-18 Carriers is a almost guarantied victory!
2: If you can’t build Carriers build 18 Dark Templar.*
3: If you cant build Carriers 18 Dragoons will fair nicely.
4: A Defensive wall of Photon Cannons is the best way to defend your base.
5: Their strength are in their Shields.
1: 14-18 Battle Cruisers are a good strategy for offense.
2: Nukes are good also for parts where there are to many enemies for an attack but no detectors
3: If Battle Cruisers or Nukes aren’t available use Siege Tanks and Marines.
4: Always send in Marines with a couple of Medics.*
5: A wall of Bunkers and Missile Turrets are a good defense.
6: Put in a Bunker 3 Marines and 1 Ghost.
7: If a Ghost is not available use 4 Marines.
8: Their strength is in their ability to lift off buildings and their variety in men.
1: 18 Mutalisks and 18 Guardians are a great offense!
2: 2-4 Hatcheries/Lairs/Hives make a fast building process!
3: Burrow when no detectors are around.
4: A wall of Sunken Colonies and behind them Spore Colonies are a great defense.
5: A Lurker burrowed with other burrowed Zerg is good for defense of you burrowed Zerg*.
6: There strength is in their numbers.
Multi Race Hints:
1: Don’t Upgrade/Research what you don’t need to!2: When your resources are coming down (the fields are very small) have 500 resources send some guys with a builder to build another base.
3: Use your first bases’s resources for upgrade and defense. Use your second for offensive.
4: Go back to levels after you beat them to get codes.
5: Build Depots/Overlords as you need them don’t just build enough for your 200 maximum because you might not need all 200.
6: When your Vespine Geyser has been depleted still mine because it'll still give you gas.
7: Always have a ship that can attack air and ground in case of enemies that can get our of range of your Bunkers, Missile Turrets, Spore Colonies, Photon Cannons (Guardians, Sieged Siege Tanks, and Reavers).
8: Always have a moveable detector on hand (Science Vessel, Overlord, Observer).
Complete the last level on the Protoss episode. It makes everybody invincible but only you can hurt them.
Complete the last level on the ZergX episode. It gives your men infinite energy.
On the Zerg Episode "Amerigo" reach the part where the Marines shoot the Zerglings in the pen. You will also see a cage full of animals. Get Kerrigen to the bottom left of the pen to get the cheat. This gives you all Research.
On the ZergX campaign "Vile Disruption" after you save the first two Hives, go down into a corner, by following the path to the right, and you will see a Data Disc. Touch it. It allows you to build faster, and upgrades are instant.
Give Me Cash/Gas:
On the TerranX campaign "Patriot's Blood" go to the second Terran Computer Beacon in the room with four Civilians. Use the bottom door to exit. Move to the right until the Firebats are encountered. Go through that area and locate the Ursadon being held in a cell. Use a Marine open the cell door and approach the Ursadon. Move all your units into the cell when it asks to be hugged and press B. This cheat will give you 1000 minerals and 1000 Vespine Gas evrey time you activate it.
Fog of War Off:
On the ProtossX Campaign "Legacy of the Xel'naga" go to the small island after Corsairs fly by at the beginning of the mission. Touch the white flag. This takes off the fog and the war so you can see the entire map.
Open Tech Tree:
On the ProtossX Campaign "Into The Darkness" when the mission begins, go down the hall until you get to the stairs. Do not go down the stairs instead turn to your left and proceed down the hall. The adviser will tell you to turn back. Go back a short distance, then go back toward the dead end to get the cheat. This cheat gives you all the tech availiable on that level.
On the Terran Campaign "The Jacobs Instillation" send Raynor up right away and then to the left ignoring the wall missle trap and go past the Orange Civilian. He'll say, "Please don't shoot if you let me live I'll give you a cheat." Go past him and do what you would normally do to beat the level and later he'll give you a cheat. This when activated will give you all upgrades and Level upgrades. Do it three times to get all your Level upgrades.
Q. How do you pick teams?
A. This is for the n64 version so it may be different for the computer but you have to go to "Two Player" then put in allied or team melee and your friend will be your ally. There is no way to get the computer to be your ally, sorry.
Q. After you beat the Game are you able to pick teams?
A. This is for the N64 version so it may be different for the computer but you have to go to "Two Player" then put in allied or team melee and your friend will be your ally. There is no way to get the computer to be your ally, even after you beat the game, sorry.
Q. What is the best unit over all?
A. I can't tell you the best because that’s up to opinion. But in my pinon the best unit is the Battle Cruiser. It can attack both air and land and it also, if fully upgraded, can Yamoto enemies from far away.
Q. I got a question for you about starcraft, and I'm pretty sure I am one of few these days, but the game simply kicks butt. I do not understand the "Build Nuke" option whatsoever. I know you need a Covert Ops. and I assume you need a Control Tower from the Starport. Do you need both? My main question is this: how do you build and use it? Also, what does it do? I've been trying to figure it out but I just don't see how u can attack with it. Do you deliver it with a Wraith or Valkarie?
A. You indeed need a Covert Ops., but to build a Covert Ops. u need a Science Facility, but to get that u need a starport, but u don’t need a Control Tower. When u have a Covert Ops. click on your Command Center and thee will be a option called "Nuke Silo" click it and build it. When the Nuke is built the option of making a Nuke is on the Silo. Click the option and when it is built go to a Ghost and he will have the ability to launch a Nuke. I advise u research Cloak before launching a Nuke. What it does is it practically demolishes the buildings/units in its range. It is a useful weapon, but watch out for detectors. And yes "StarCraft" is indeed a most spectacular game.
Send me questions so I can put them up. My e-mail address is "TheProgramer@aol.com"
.Blizzard productions for making this excellent game
.Oh an by the way: www.freewebs.com/wnkz Is a neat site talking about a radio-show. Go to it!